Nominees Crypto Design Challenge 2016
We received 36 submissions, of which 15 projects have been nominated for winning the Audience Award and Crypto Design Award 2016. These projects were presented in an exhibition in Paradiso during the event of the Crypto Design Awards.
Below you’ll find the nomated projects. Click on name and title to go to the website of the project.
Deeply presents a live operating system on an SD card called Tails, which you can boot from and use by inserting it into your computer. Tails comes with a set of tools with which to explore the Deep Web, which leaves no traces on your computer and protects your privacy against prying eyes, whether from surveillance agencies or entities on the Deep Web. And analogous to condoms, it doesn’t stop at protection and security. Contraceptive devices like condoms promote freedom and liberty and give its users more choices over their lives, which is similar to the hope I have for the Deep Web.
In a world where you continuously have to agree to the terms of Internet services, which state that they may use your information for their own benefit, who has actual control over your information?
Information has become a highly valuable and commercial asset for companies. But what happens to your personal ownership rights?
The Bank of Online Humanity is a speculative system where:
– Personal data is a commodity.
– All types of information have their own specific value.
– Data serves as a currency.
– Sharing data is a source of monthly basic income.
– Your basic income can increase, depending on your personal characteristics.
– People are categorised by status, needs and behaviour.
Imagine a world where privacy is treated as commercial merchandise.
By changing the way we distribute information through our current online structures, (smart) contracts might help change our current online culture. What kind of scenarios or agreements will arise if we can add our own personal contract and have influence over the behaviour of our own files?
01.01.20 is an investigation into redesigning the interaction, personality and file behaviour of our current web. Displaying speculative conversations that show personal experiences questions how self-executing agreements or contracts set up by the file owner could work as a possible new file-sharing system.
Breathing Web – Julia la Porte, Carlo ter Woord, Roos du Pree and Jonas Althaus
What would you do in a place where the constraints of society and the law do not apply? The Dark Net can be seen as a reverse mirror of the established world. It is a place of resistance, of opportunities or abysses. We defined six topics, battlefields, which have deep roots in the Dark Net. Represented by quotes and statements, they form a pattern, a web of words on the black surface. By picking up one of the cards and finding the right place on the table, you will be able to decrypt the code and physically enter the debate.
Your Deep Web Stories – Jeanine van Berkel
We all know the usual stories about the deep web. But there had to be some other stories about it, right? I found some funny stories about people’s experiences. These stories show a different side of the deep web. That it can also be a normal, everyday place where people stumble upon common stuff.
These stories felt like a treasure, but there were so little of them. So I had to think of a way to create more. That’s why I asked people to think of their own deep web story. The story might be true or just imaginary.
So what do you imagine you can find there?
I am fascinated by the Reddit stories of users who visit the deep web once in a while, and I used those stories for my video. My metaphor was ink in an ocean, where ink dilutes until it is no longer traceable (just like a user of the deep web). What really caught my eye was that the topics of the stories on Reddit are all very disturbing, so I gave every cloudshaped inkdrop a different colour to categorise the topics. Green is a story about drugs, red signals child pornography, blue means arms trade and black is about controversial groups on the deep web. The sounds you hear are the stories of the deep web, converted into music via the website typatone.com.
“Greetings from the Invisible Borderland” is a tactical experiment that aims to resuscitate analogue steganography — the art of concealing information in plain sight — for contemporary online mediascapes under surveillance.
The Cardan grille is a 400-year-old method of writing secret messages using a grid made of cardboard with holes cut in it. When the grille is place over a larger message, the holes line up with specific letters in the message, revealing the hidden message within. There are two components to the message: the letter (= the cover) and the grille (= the key).
By sending the cover and the key via two separately via the postal service and the Internet (email and Google Maps), this work attempts to manoeuvre within the ‘invisible borderlands’: the unchartered cracks between online and offline communication infrastructures.
The “Default setting” is often treated as a “transparent” or “the best” setting.
90% of Europeans use Google to search for information in internet space. Google has become the biggest default algorithm to filter and categorise information, so that the algorithm can actually be viewed as a new form of publication.
Systematically filtered information slowly changes users’ point of view, and once this view settles into users’ heads it becomes their internal “default” perspective.
But can an “algorithm” be a default? Algorithms are made by humans, who have a certain “default” way of thinking, based on where an individual is grounded, for instance culturally, linguistically or regionally. Therefore, the Algorithm also contains a certain “default” perspective on the part of the creator.
Masquerade is an obfuscation tool for citizens who want to protest against mass surveillance. When plugged into the Internet, the masq box generates small suspicious messages based on alleged trigger words and sends them to other masqs. In large numbers, those messages create a constant noise on the network in order to disrupt mass surveillance. To make it understandable in an exhibition context, Masquerade is presented as an installation. A network of multiple masqs is shown that works as it would online: the boxes send small suspicious messages between them; a central server handles and prints the messages through a dot-matrix printer, and the accumulation of printed messages shows the amount of data created by the system.
More info here.
The People’s Daily is a “news platform” that tracks published live-feeds on the currently most populated and debated articles before they are censored or controlled. It makes a statement about the current practices in Chinese online journalism (steering public opinion). It’s a counter-brainwash to protest against the ideological convergence of readers in China, as these reactions can disclose facts that would normally not be published and hence can open up a discussion or form new data. Apart from the Chinese context, the project focuses on new ways of bringing news to inform or interest readers, and the disclosure of reader involvement in the news.
The data visualisations and interactive touchscreen show the value of keywords in contemporary art measured through the lens of ‘personalised’ (left column: Google) and ‘anonymised’ (right column: Tor) search results (URLs). Connecting the results with a green line reveals in each dataset a ‘fingerprint’ of the invisible personalisation algorithm. Some results are the same, while their position in the ranking (on which page of the results and where) differs. The white hyperlinks are unique results for both types of search. The iPad displays an interactive visualisation where personalised and anonymised results turn up on opposing sides of a ‘search panopticon’.
Photo credit: Thomas Lenden
Deep Web Wandering – Martijn de Lange
Deep Web Wandering is a representation of how the Deep Web is represented on the Surface Web. On the Surface Web people share stories about their experiences on the Dark Web, the stories I encountered were almost always about the horrors of the Dark Web, but these stories became the face of the Deep Web. Because of the many times the stories were told they became legendary and people started referring to these stories as internet myths.
Our work imagines a browser that gives the user access to two imaginary realities: a utopian one, and a dystopian one. We follow the journey of a fictional Thai activist, Fon Thongchai, as she navigates the two webverses. The dystopic webverse chaotically unleashes the user’s worst fears, while the utopic webverse offers a fruitful and navigable communal space. The truth, however, lies in neither webverse, but rather in a ustopic balance (Atwood, 1985) between the two.
Find the web version here.
‘The Web Game’ is about the different layers of the complete Web. In the digital version you interact with the web in 90’s Minesweeper style by finding mines as you click around. Coming across these mines you will find not only the negative sides to the different areas of the web, but also what makes these places within the web positive. The digital version will let you understand what the effect is of the mines in question; the analogue version will allow you to see the depth of the web and the way the dark, deep and surface web are intertwined to form one web.
Play the game here.
A Web Surfer Chopper – Lydienne Albertoe
Lost on the web, searching for its deepest core, surrounded by endless information that only causes confusion and uncertainty. Common Web, Surface Web, Berrie Web, Dark Web, Charter Web and Marianas Web. I visualised the journey I made on the web in a short film.
The player is in possession of a digital extension, which serves as a tool in her hand. This tool has the form of a machete. It’s a tool to chop through the web, down to the deepest levels, in search of more clarity.